I'm a student at the University of Applied Sciences Ostwestfalen-Lippe in Lemgo, Germany and I am currently working on my bachelor thesis in Media Production. Already during my time at high school I took part in some art classes at the art museum Meyenburg in Nordhausen, Germany. After graduating in 2004, I studied Computer Science at the University of Kassel. At this time, I worked on several independent 3D projects, which helped me a lot to gain knowledge in that field. Besides the common 3D tasks, I especially enjoy doing environment creation and particle/dynamic simulation (digital destruction). At the University of Applied Sciences Ostwestfalen-Lippe I worked as a tutor for 3d in general and gave various courses for 3ds max in particular.
Besides my studies, I have also worked as a professional VFX artist for "Daywalker Studios" in Cologne, Germany, "Artview Animation & Film" in Essen, Germany and "Astronaut MK" in Berlin, Germany.
“Maya is great at just hammering away on a problem, but if you change your mind on something you frequently have to do the work over again. Houdini lets you create a complex procedural system where you can make infinite changes and always go back, but isn't as good for just pulling and pushing points around. 3ds Max feels like the perfect blend of the two, giving the best of both worlds." – Neil Blevins - Technical Director at Pixar